Why are games good for learning?

Ever wondered what all the fuss is about around serious games? Take a look at the infographic below for an overview of why games are good for learning.


The Gaming Landscape

A critical component of my job is to be able to see my designs from another person’s point of view; someone who doesn’t play games and who doesn’t necessarily understand the rules and expected behaviours of games. It’s important I don’t fall into the trap of believing everyone see’s the world as I do. It’s also part of my job to explain games to non gamers and therefore promote the benefits of serious games. Often the first level of challenge I come across is a belief that a game is a game. Of course those of us in the industry know there are many genres of games, each with its own Read more of this post

Connectivity, Mobile & Serious Games

So this morning while I was sipping my first cup of coffee I sat back and watched a film about Spectrum Crunch. I thought that sounds like an interesting problem for the future but not something that’s going to directly affect me. But then the narrator said something that made me sit up and take note; AT&T claim we are going to run out of spectrum by 2014… That’s only a Read more of this post

What the Gamification of Feedback Means to Learning Design – PDOA (Public Displays of Achievement)

Gamification has spread from marketing to learning and development, and at PIXELearning we’re often asked to design leader boards, badges and public rewards into the feedback mechanism of our Serious Games.

I felt it might be a good time to take a moment to check out the pros and cons of gamifying feedback.


So, before I go any further Read more of this post

2011 to 2012 – What a difference a year can make

So our closing statement of 2011 is shaping up to be a wild ride was certainly true and what a year 2011 was. It started with major changes to PIXELearning, it saw new additions to the team and it end with the busiest run up to Christmas we have ever seen.

Before we dive right in to 2012 (or at least before we dive too deep) we thought we would provide a round up on what’s been going on in the world of PIXELearning.

All change

It was a rocky start to 2011 but soon all turned around and the busy year started from April with the Acquisition of PIXELearning Read more of this post

How Do You Use Yours?

With Easter nearly upon us and the obligatory crème egg adverts filling our TV screens and billboards everywhere, asking us how ‘do you eat yours?’ we thought this would be a great opportunity to discuss (in the context of serious games at least) How Do You Use Yours?

After writing a recent chapter relating to the use of educational games and how they have been used in classrooms across the UK, we got thinking about the many ways that games can be and are being used for training and learning.

Everyday it seems we hear about a new approach where an innovative trainer or teacher has embraced serious games and really made it there own. However, training is often divided into distinct silos, such as classroom, self study, or blended and within these areas it must be clear how a new training application will sit.

So how do serious games fit into all this? Where can they be used?

When designing serious games, one of the first requirements we try to understand is Read more of this post