Why are games good for learning?

Ever wondered what all the fuss is about around serious games? Take a look at the infographic below for an overview of why games are good for learning.

E3 2012: A short round-up of what you need to know


E3 was held a few weeks back and showcases the most innovative technology in gaming and is often thought as the most important event in the games industry calendar. So here’s a round-up of all you need to know and how it could affect the serious games industry.

More player control

A common theme in many of the games show cased at E3 this year is the ability to choose your own path. Many games from Dishonoured, Watch Dogs, and The Last of Us showed this mechanic within their game play giving the player a choice to assassinate an enemy in a stealthy way or maybe not kill them at all. This gives the games more replay ability and gives players a chance to choose the path they want to. This shows how consumers want to be able to work through a game how they want to seeming to make their own decisions. This is something that serious games have already emulated; many strive to show the impact of the player’s decisions in simulations, showing the effects of their choices. This just shows how games are Read more of this post

Assessment and Teaching of 21st-Century Skills (ATC21S) using Serious Games

The ATC21S project is a multi-stakeholder research project lead by the University of Melbourne and sponsored by Microsoft, Intel and Cisco. The project aims to use assessment as a foundation for change. To make effective changes at the classroom level it is important Read more of this post

We’re turning into attention junkies, looking for our next big hit.

We’re now well on the way to being blasé about the term gamification. It’s certainly grabbed peoples attention in a way the term Serious Game never did. I’m glad to see some more balanced discussions about the topic too but there’s still so much that concerns me and so I believe its important to continue the dialogue (beyond purely commercial motivations) and look at the psychology behind the idea. So I thought I’d re-post my response to a recent blog on the power of Gamification, feel free to continue the dialogue, but I certainly won’t be awarding you any points for doing so 😉

Gamification is something that fascinates and concerns me right now. As a psychologist Read more of this post

Flash is dead! OK now get off the band wagon and calm down dear!

If I had a pound for every time someone had told me recently that Flash is dead, I’d take you all out for a pint and tell you about why Flash is far from 6 feet under. But so far, no one has been so generous; so I’ll have to make do and blog about it instead.

Now I’m not a techie and I’m not a coder, and I’m not a business woman, but Read more of this post

Is technology changing the way you educate students or the way you may learn as a student: The six trends identified by Horizon Report in Education.

The recently release NMC Horizon Report: 2012 Higher Education Edition looks at emerging technologies that will impact education through adapting the way in which education is delivered and received.

Categorised into time-to adoption – when they are expected to enter the classroom – these technologies will look to enhance learning experiences, engage the learner, introduce Read more of this post

Changing Attitudes to Dating Violence

PIXELearning are proud to announce the development of a serious game designed to raise awareness of violence in young people’s relationships.

The game, currently called Green Acres High Read more of this post