Assessment and Teaching of 21st-Century Skills (ATC21S) using Serious Games

The ATC21S project is a multi-stakeholder research project lead by the University of Melbourne and sponsored by Microsoft, Intel and Cisco. The project aims to use assessment as a foundation for change. To make effective changes at the classroom level it is important Read more of this post


Innovation In Learning; The Six Sigma Serious Game

For those of you who attended Learning Technologies 2012 and those who didn’t make it! Here is a copy of the presentation by myself and Kate Smith of Capella Associates. Enjoy 🙂

Changing Attitudes to Dating Violence

PIXELearning are proud to announce the development of a serious game designed to raise awareness of violence in young people’s relationships.

The game, currently called Green Acres High Read more of this post

Gloucester Language Immersion Centre

PIXELearning are delighted to announce that we have signed a contract to provide serious game and virtual world products to the Gloucester Language Immersion Centre (“GLIC”).

GLIC is a unique purpose built centre created specifically to teach languages through a “full immersion” technique, whereby pupils behave as though they are in a foreign country. The main target audiences for the centre are the local community, SME businesses and students between the ages of 14 – 19.

The initial roll-out will be for four languages; French, Spanish, Chinese and Russia, but there are plans to expand the offering to 11 languages, including rarely taught languages, such as Pashtu and Urdu. Pixel will be working in partnership with the Serious Games Institute (“SGI”) a world leading pioneer and innovator in the field of serious games and language training.

Andy Hasoon, CEO of Intellego said, “With hundreds of millions of people across the globe learning new languages at any one time this is a very exciting and a whole new market for Intellego to focus on. Importantly, serious games are the ideal tool to help people quickly grasp and retain a new language. The work being undertaken by GLIC cannot be underestimated and we are very pleased to be working closely alongside them.”

Tim Luft, Operations Director, of the Serious Games Institute, commented, “These new and highly effective training techniques provide a fundamental change to traditional teaching methods and are very well suited to learning a new language. All our courses are fully engaging and deeply interactive, allowing the student to remember more facts for a longer period of time.”

Finding value from European funded projects

Now to some you may see the title of this and think value – really?!? All that paperwork, (usually) a two year project requiring lots of work/effort…. I see some nodding heads in the distance 😉 however, and it’s a big however, European projects can offer you endless opportunities to expand your business forte.

Let’s start with the creation of a project:

You’ve put the application in and it’s turned out to be a success, now you need to actually do the project. Each partner you have bought into the consortium offers Read more of this post

It’s Launch Time

It’s almost that time where our role in the Energy-Wise project will be launching the online energy management tool.

June 23rd is d-day where Coventry and Warwickshire Chamber of Commerce will host an event at an event with the support of all project partners:

The Leonardo funded Energy-wise project aims to help SMEs to be energy, and cost, efficient. Three elements have been developed by the project within an e-learning suite:

  • e-learning training materials
  • Energy simulation game
  • Energy knowledge base

For more information on the event please contact

The event is part of a networking event hosted by the Coventry and Warwickshire Chamber of Commerce at Brandon Hall Hotel.

For more information visit:

Crossroads: Serious Games for Business

Welcome to the second part of crossroads. Last week we took a brief look at how the current economic climate was affecting the workplace how learning and development is fairing and how serious games could help. In this week’s article we will review and discuss a number of serious games developed by PIXELearning for corporate learning and development and main lessons we have learned.

Read more of this post