PIXELearning’s Top Ten Birthday Lists

As some will know it’s our 10th Birthday today, don’t we feel old? It feels like yesterday that we in our strollers building our PIXEL cubes.

It’s been a great decade of working on some fantastic projects, designing epic games and working with great colleagues and customers…you know who you are.

So to celebrate we are sticking with the theme of 10 and so we decided to provide you with our very own top tens:

  • Top 10 Serious Games
  • Top 10 Blogs for Serious Games and Simulations
  • Our Top 10 Competitors in the industry
  • Our birthday Number 1 singles
  • Out Top 10 Twitterers

Here we go…. Read more of this post

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Understanding Games: Getting the most Bang for your Buck!

Hi! In a continuing effort to clarify some grey areas and demistify our practice and procedures, we’ve created a new infographic.  This one helps to give you a very high level view of some of the different Read more of this post

Pick n’ Mix Learning

I’ve always said that games are not the silver bullet, they are not the solution to all your training needs, however they are an important piece of the puzzle. This ‘sweet’ little infographic from team PIXEL highlights how games are just part of the overall training ecosystem.

Why are games good for learning?

Ever wondered what all the fuss is about around serious games? Take a look at the infographic below for an overview of why games are good for learning.

The Gaming Landscape

A critical component of my job is to be able to see my designs from another person’s point of view; someone who doesn’t play games and who doesn’t necessarily understand the rules and expected behaviours of games. It’s important I don’t fall into the trap of believing everyone see’s the world as I do. It’s also part of my job to explain games to non gamers and therefore promote the benefits of serious games. Often the first level of challenge I come across is a belief that a game is a game. Of course those of us in the industry know there are many genres of games, each with its own Read more of this post