Understanding Games: Getting the most Bang for your Buck!

Hi! In a continuing effort to clarify some grey areas and demistify our practice and procedures, we’ve created a new infographic.  This one helps to give you a very high level view of some of the different Read more of this post

Pick n’ Mix Learning

I’ve always said that games are not the silver bullet, they are not the solution to all your training needs, however they are an important piece of the puzzle. This ‘sweet’ little infographic from team PIXEL highlights how games are just part of the overall training ecosystem.

Why are games good for learning?

Ever wondered what all the fuss is about around serious games? Take a look at the infographic below for an overview of why games are good for learning.

Why Serious Games differ to elearning; it’s obvious no?

Regardless of the obvious point; of fun, delivery, platform, graphics, etc etc, there is so much more to a serious game experience than there is to an elearning piece.

Where elearning is a delivery platform for information and each screen is weighted pretty much equally with the goal of imparting certain information and then ‘assessing’ that information, not every action or event within a game is about increasing/assessing the skill level of the user. Yes that’s the ultimate target but there is so much more going Read more of this post

Behaviour Change

A short animation on behaviour change – 6 minutes well spent!

This animation really brings to light how we need to alter the way we view changing behaviour. Understanding the principles under which behaviour will change is the most crucial aspect above emotions and attitudes and information.

What the Gamification of Feedback Means to Learning Design – PDOA (Public Displays of Achievement)

Gamification has spread from marketing to learning and development, and at PIXELearning we’re often asked to design leader boards, badges and public rewards into the feedback mechanism of our Serious Games.

I felt it might be a good time to take a moment to check out the pros and cons of gamifying feedback.


So, before I go any further Read more of this post

Assessment and Teaching of 21st-Century Skills (ATC21S) using Serious Games

The ATC21S project is a multi-stakeholder research project lead by the University of Melbourne and sponsored by Microsoft, Intel and Cisco. The project aims to use assessment as a foundation for change. To make effective changes at the classroom level it is important Read more of this post