Assessment and Teaching of 21st-Century Skills (ATC21S) using Serious Games

The ATC21S project is a multi-stakeholder research project lead by the University of Melbourne and sponsored by Microsoft, Intel and Cisco. The project aims to use assessment as a foundation for change. To make effective changes at the classroom level it is important to understand the skills and abilities of the pupil population.  To that end the project is developing ways of assessing “21st-century skills” with the aim of creating tools to support the development of these skills which crucially underpin subjects such as Science, Maths and Reading. Serious Gaming is one of the tools which is being explored and PIXELearning have been working with the project team to create a multiplayer serious game designed to promote collaborative problem solving skills.

The Slider Puzzle

Each of the tools developed for the project will capture user actions and data with the hope of creating a framework for assessing collaborative problem solving and other 21st Century skills. These assessment tools will be incorporated into teaching and learning programs around the world to prepare students to be successful as global citizens in the modern work force.

The project team is led by Professor Patrick Griffin of the University of Melbourne and includes national governments (Australia, Costa Rica, Finland, Netherlands, Singapore, and the United States), intergovernmental organizations (Inter American Development Bank (IADB), International Association for the Evaluation of Educational Achievement (IEA), Organisation for Economic Cooperation and Development (OECD), United Nations Educational, Scientific, and Cultural Organization (UNESCO), The World Bank), researchers, teaching institutions, and commercial companies like our own.

 “ATC21S is working to give governments the information, procedures and materials that will enable them to address the issue of assessment and teaching of 21st-Century skills. Whether they go down this track officially and change the teaching and assessment in schools will be a long-term decision involving the marshalling of resources, materials, training, specialists and technology.” Patrick Griffin, ATC21S Executive Director.

Four countries are involved in the initial trials Australia, Finland, Singapore, and the United States and all outcomes of the ATC21S will be publicly available for use by governments, school officials, teachers, and local and global assessment organizations.

This has been, and continues to be, a very exciting project for the team here at PIXELearning and we very much look forward to the results! More details about the project, partners and approach can be found here.

6 Responses to Assessment and Teaching of 21st-Century Skills (ATC21S) using Serious Games

  1. Pingback: Assessment and Teaching of 21st-Century Skills (ATC21S) using Serious Games | Assessment Trends | Scoop.it

  2. Pingback: Assessment and Teaching of 21st-Century Skills (ATC21S) using Serious Games | Science Education Games | Scoop.it

  3. Pingback: Assessment and Teaching of 21st-Century Skills (ATC21S) using ... | Teacher Engagement for Learning | Scoop.it

  4. Please also see the ATC21S website at http://atc21s.org/ for more information on the project. There are also white papers and other resources available for download. Cheers!

  5. Pingback: New article on ATC21S and serious games

  6. Pingback: メルマガ vol. 391 日本人が弱い21世紀型スキル | シンメトリー・ジャパン代表 木田知廣ブログ, Stay Hungry, Stay Foolish

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